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Tag- Sid Meiers Civilization Vii | EXTENDED ✦ |

: Players start with a cap of four settlements. Exceeding this limit applies a -5 Happiness penalty per extra settlement to all your cities. Victory Paths : Victories are now focused on four clear categories:

A consistent complaint across Civ III through VI is that the late game becomes a chore. Turns take minutes; dozens of units require orders; victory is often assured by the Industrial Era. Tag- Sid Meiers Civilization VII

If you're jumping into Civ VII , these new systems completely change how you play compared to Civ VI : Civilization VII - Civilization Wiki : Players start with a cap of four settlements

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