D3d11-compatible Gpu Feature Level 11.0 Shader Model 5.0 [updated] Guide
This article dismantles every component of that keyword, explaining the hardware requirements, the software implications, and why this specific feature level represents a golden era of graphics standardization.
For game developers, setting the minimum bar at D3D11 / Feature Level 11.0 / SM 5.0 covers the vast majority of the PC gaming market. It captures users with: d3d11-compatible gpu feature level 11.0 shader model 5.0