: The game now requires less video memory, with some systems running effectively on as little as 6 GB of VRAM.

The development team has rewritten the haptic feedback algorithm for the hand controllers (tested on Oculus Touch and Index Knuckles). Instead of binary on/off vibration, the new system uses a —gentle pulses when hovering, scaling up to sustained feedback upon contact. This makes interaction feel less robotic and more organic.

New sliders have been added to the customization menu, providing more detailed control over character morphology and skeletal structures.