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-steamapi Registercallresult- -

: Create a CCallResult member variable in your class.

In the Steamworks API, many functions do not return data immediately because they require a round-trip to Steam's servers. Instead, they return a SteamAPICall_t handle. SteamAPI_RegisterCallResult is the underlying mechanism that maps this handle to a specific function in your code, ensuring that when the data arrives, the correct "handler" is executed. -steamAPI registercallresult-

A: Change the callback member to CCallbackResult<T, ClassType> , remove the REGISTER_CALLBACK macro, and manually call .Set() each time you start an async operation. : Create a CCallResult member variable in your class

A: Technically yes, but only the last registration will receive the callback. Avoid doing this. Avoid doing this

You called Set() twice on the same CCallbackResult without canceling, or you have two active result objects registered for the same hAPICall .

This is where the SteamAPI_RegisterCallResult macro comes into play.

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