Gameprocesswatcher.cpp <2025>

CloseHandle(hSnapshot); return pid;

watcher.StartWatching(L"eldenring.exe"); gameprocesswatcher.cpp

Modern implementations in gameprocesswatcher.cpp use synchronization objects. On Windows, this means waiting on the process handle using WaitForSingleObject . CloseHandle(hSnapshot); return pid; watcher

void GameProcessWatcher::NotifyOnStart() // Log the event std::cout << "[GameProcessWatcher] Target process detected. PID: " << m_TargetPID << std::endl; // Execute registered callbacks for (const auto& callback : m_OnStartCallbacks) if (callback) callback(m_TargetPID); moduleEntry.dwSize = sizeof(MODULEENTRY32)

MODULEENTRY32 moduleEntry; moduleEntry.dwSize = sizeof(MODULEENTRY32);