This left the VFX industry in a lurch. Studios that relied on Endorphin had to hoard legacy licenses on old, offline PCs. For a while, "Endorphin artist" was a niche, highly-paid contract role because no new tool had fully replaced it.
Today, as we stand on the brink of AI-generated video (Sora, Runway Gen-4) and real-time muscle simulation, we can look back at Endorphin as the first spark. It was the software that asked, "What if the puppet simply didn't want to fall?"
Endorphin quickly became the "digital stuntman" for major Hollywood productions and AAA video games. It allowed creators to simulate chaotic scenes that were too dangerous or complex for live stunts or traditional animation. NaturalMotion Releases endorphin 1.6 - GamesIndustry.biz