More importantly, it must cover . Topology refers to the flow of vertices and edges on your model. Bad topology results in models that look jagged or crash when animated. Look for a course that teaches you how to create "quad-based" meshes and how to use modifiers like Mirror, Subdivision Surface, and Boolean.
Modeling is the core process of creating the geometry of a 3D object. Blender for Scientists - Complete Intro to 3D
Without a course, you usually miss:
One creator teaches you low-poly. Another teaches you photorealism. Another uses a version of Blender from three years ago. Nobody teaches you the workflow that connects them.
A good instructor won't just say "Press Ctrl+R." They will explain why edge loops prevent shading errors. Once you know the why , you stop memorizing and start creating .
A comprehensive Blender course generally covers these core modules: The Best NEW Blender Courses to become a Pro in 2025!