Would you like a version with , randomized lag spikes , or fake ping display ?
-- Set visual position (client-side only) humanoidRootPart.CFrame = CFrame.new(visualPosition) * humanoidRootPart.CFrame.Rotation FE Fake Lag Script
-- Settings local enabled = false local lagStrength = 0.1 -- seconds of fake lag (0 to 0.5) local smoothness = 8 -- interpolation speed Would you like a version with , randomized
Major games like Islands , Tower Defense Simulator , and Pet Simulator X use proprietary anti-cheat systems (e.g., AutoMod, Hyperion). These tools analyze velocity variance and packet timing. Fake lag scripts are easily distinguishable from real lag by their rhythmic pattern (freeze, jump, freeze, jump). Real lag is random. Fake lag scripts are easily distinguishable from real
: While active, other players can often still attack the user's stationary avatar. Detection & Bans
Store the past 10 position updates. If the player alternates between "frozen" and "teleported" in a predictable cycle, flag them.