For web designers moving into Three.js or Spline (3D design), standard Z Shadows look fake. You need Ambient Occlusion (AO).
The served its purpose. It taught us that digital interfaces could have hierarchy and depth. But in a world of retina displays, VR interfaces, and highly subjective aesthetics, the standard grey blur is becoming visual noise.
For web designers moving into Three.js or Spline (3D design), standard Z Shadows look fake. You need Ambient Occlusion (AO).
The served its purpose. It taught us that digital interfaces could have hierarchy and depth. But in a world of retina displays, VR interfaces, and highly subjective aesthetics, the standard grey blur is becoming visual noise.