Alice Through The Looking Glass Review

Alice Through The Looking Glass Review

The 2016 film Alice Through the Looking Glass polarized reviews, generally leaning toward negative among critics while being more warmly received by casual audiences . Critics largely panned the film for its nonsensical plot and heavy reliance on CGI, while fans of the first film often appreciated the returning cast and vibrant aesthetic. Rotten Tomatoes Critical Consensus Professional reviewers often described the movie as an "unnecessary sequel" that lacked the original charm of Lewis Carroll's work. www.vox.com

Through the Looking-Glass, and What Alice Found There by Lewis Carroll is a 1871 sequel to Alice’s Adventures in Wonderland that follows Alice into a reversed, chessboard-themed world. She travels across this surreal landscape as a pawn, encountering bizarre characters like Tweedledum, Tweedledee, and Humpty Dumpty before reaching the eighth square. The story concludes with Alice realizing the adventure was a dream. For more detailed summaries and thematic analysis of this classic, check resources from SparkNotes and SuperSummary . Lewis Carroll: Through the Looking Glass - University of Glasgow

Beyond the Mirror: The Enduring Legacy of ‘Alice Through the Looking Glass’ When Lewis Carroll published Alice's Adventures in Wonderland in 1865, he unleashed a cultural phenomenon that shattered the rigid logic of Victorian children’s literature. However, it was the 1871 sequel, Through the Looking-Glass, and What Alice Found There , that deepened the rabbit hole into a complex meditation on time, logic, and the inevitable loss of childhood innocence. Often overshadowed by the psychedelic imagery of the first book, Alice Through the Looking Glass is, in many ways, the superior literary achievement. It is a structured, chess-board masterpiece that moves beyond the chaos of a dream to explore the ordered—yet equally absurd—rules of the adult world. The Genesis of the Sequel Lewis Carroll, the pen name of the mathematician Charles Lutwidge Dodgson, did not initially plan a sequel. The success of Wonderland was overwhelming, but the conceptual leap to the second book was born from a desire to explore a different kind of logic. While the first book plays with cards and the chaos of a deck shuffling, the second book is governed by the rigid rules of chess. Carroll was fascinated by games. In Through the Looking-Glass , he utilized the structure of a chess problem to drive the narrative. The story begins not with a fall, but with a crawl. Alice, now seven and a half years old, is playing with kittens in a drawing-room. Her ascent into the fantasy world is voluntary; she climbs through the mirror above the fireplace. This act of agency is significant—Alice is no longer a passive victim of circumstance but an active participant seeking a destiny (to become a Queen). The Mirror World: Inversion and Logic The central motif of the sequel is inversion. The world on the other side of the mirror is a reflection of reality. Prints on the wall become living figures, books are written in "Looking-Glass poetry" that must be held up to a mirror to be read, and time flows backward. This backward logic provides some of the most memorable philosophical conundrums in the canon. The most famous example is the White Queen, who practices "living backward." She screams in pain before pricking her finger, explaining that it is better to remember things that haven't happened yet. This play with causality showcases Carroll’s brilliance as a logician; he deconstructs linear time to show how absurd the universe appears when you strip away human assumptions of order. Furthermore, the narrative structure itself is an inversion. Where Wonderland is subterranean (a journey down the rabbit hole), Looking-Glass is an ascent—a climb across a landscape to the eighth square of the chessboard. It is a quest narrative disguised as nonsense. Iconic Characters: Tweedledum to the Jabberwock While the Mad Hatter and the Cheshire Cat dominate the imagery of the first book, Alice Through the Looking Glass introduced characters that have become equally entrenched in pop culture, albeit with a slightly darker edge. Tweedledum and Tweedledee introduce Alice to the concept of the "Rattle" and the futility of conflict, encapsulated in their famous agreement to battle over a trivial toy, interrupted only by a monstrous crow. The Red Queen , distinct from the Queen of Hearts, is a cold, authoritarian figure representing the strict rules of the game. She is a chess piece, and her guidance to Alice sets the plot in motion. Her famous admon

Report: "Alice Through the Looking-Glass" 1. General Information Alice Through the Looking Glass

Full Title: Through the Looking-Glass, and What Alice Found There Author: Lewis Carroll (pen name of Charles Lutwidge Dodgson) Published: 1871 (as a sequel to Alice’s Adventures in Wonderland , 1865) Genre: Literary nonsense, fantasy, children’s literature, allegory Setting: A mirror-image world arranged like a giant chessboard; late Victorian England (dream reality)

2. Plot Summary The story begins with Alice playing with her kittens—Kitty and Snowdrop—when she wonders what the world is like on the other side of the mirror. She climbs up onto the mantelpiece, steps through the looking-glass, and enters a reversed world where logic is inverted and poems, words, and customs run backward. To become a queen, Alice must travel across a giant chessboard from the second square to the eighth. Along the way, she:

Reads “Jabberwocky” by holding it up to a mirror. Meets living flowers who dismiss her as a “weed.” Rides a train with rude, ticket-demanding passengers. Encounters the Gnat, Tweedledum and Tweedledee (who recite “The Walrus and the Carpenter”). Meets the Red Queen, who teaches her to run fast just to stay in place. Forgets her name and meets the White Queen, who remembers future events backward. Witnesss the Lion and the Unicorn fighting for the crown. Crosses the final brook, becomes a queen, and attends a bizarre banquet where everyone and everything misbehaves. The 2016 film Alice Through the Looking Glass

Finally, Alice seizes the Red Queen (who has shrunk to doll size), shakes her violently, and wakes up back in her armchair, wondering if it was the Red Queen—or her kitten—she was shaking.

3. Main Characters | Character | Description | |-----------|-------------| | Alice | Curious, polite, but assertive; seven and a half years old; learns to navigate nonsense through logic and patience. | | Red Queen | Fast-talking, authoritarian chess piece; obsessed with etiquette and speed; shrinks at the end. | | White Queen | Disheveled, kind, but chaotic; lives backward (remembers future events, feels pain before pricking her finger). | | Tweedledum & Tweedledee | Identical, quarrelsome brothers; recite “The Walrus and the Carpenter” and act out the “Carpenter” story. | | Humpty Dumpty | Egotistical, fragile egg-scholar; explains “Jabberwocky” and coins portmanteau words (“slithy” = lithe + slimy). | | The White Knight | Gentle, clumsy inventor; represents Carroll himself (or an idealized, protective figure); helps Alice reach the final square. | | The Lion & the Unicorn | Fighting for the crown; parody of British heraldry and political rivalry. | | The Gnat | Philosophical insect; laughs at Alice and introduces the “Looking-Glass insects.” |

4. Key Themes & Analysis 4.1 Mirror Logic & Reverse Reality Everything is inverted: time, causality, manners, and physics. To move toward something, you walk away from it. The Red Queen explains that “it takes all the running you can do, to keep in the same place.” This satirizes Victorian progress and the illusion of forward motion. 4.2 Chess as Narrative Structure Unlike Wonderland (card-based), Looking-Glass uses chess. Each chapter moves Alice one square forward (with help or hindrance). The chess motif imposes order on chaos, suggesting life as a strategic game with fixed rules—even if those rules are absurd. 4.3 Growing Up & Identity Alice constantly struggles with name recognition (“I almost forgot my name”) and others’ definitions of her. The journey to queenship symbolizes maturation, but the final banquet shows that adulthood may be just as arbitrary and mad as childhood. 4.4 Language & Nonsense Carroll plays with puns, parodies, and portmanteaus. Humpty Dumpty’s claim that he can “pay a word extra and make it mean whatever I want” anticipates modern theories of language as arbitrary and subjective. 4.5 Time & Memory The White Queen’s backward memory (“Living backward! It makes one so tired.”) explores how we construct narrative from memory. The book implies that past and future are mutually defining. For more detailed summaries and thematic analysis of

5. Notable Poems & Parodies | Poem | Parody Of | Function | |------|-----------|----------| | “Jabberwocky” | Old English epic/ballad | Introduces nonsense vocabulary; challenges literal meaning. | | “The Walrus and the Carpenter” | Moralistic children’s verse | Satirizes hypocrisy and exploitation. | | “Humpty Dumpty’s Song” | Traditional nursery rhyme | Deconstructs meaning-making. | | “Haddocks’ Eyes” (White Knight’s song) | “Resolution and Independence” by Wordsworth | Parodies sentimental poetry and repetition. |

6. Literary Significance & Influence