The game ended with a static screen of Ethan Hunt walking away from an explosion, followed by the credits rolling on a single scrolling line of text.
: Often appearing in mobile game archives for 128x160 screens, this is actually a port or remake of the . It is a puzzle-platformer where you infiltrate towers to stop the villain Elvin Atombender. Why it’s a "Good Piece" Mission Impossible 2 128x160 Java Game
When stealth fails, you have a pistol and melee attacks. The combat is functional but stiff, typical for the 128x160 resolution where frame rates were often low. Mission Variety: The game ended with a static screen of