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Nothing is perfect on the Switch, and RE5 is no exception. To achieve that 60fps, Capcom had to make minor sacrifices:

However, this is not a locked, solid 60fps experience across the board. It is a targeted 60fps. In practice, the game uses a dynamic resolution scaling system combined with aggressive optimization to keep the action smooth.

This changes the value proposition. At 60fps, gyro aiming feels incredibly responsive. It bridges the gap between a mouse’s precision and a controller’s comfort. Sniping the "Chainsaw Majini" in the face at 60fps with gyro on is a catharsis the 2009 version never offered.

One of the biggest points of contention in the debate is the hardware capability. Critics of the port often argue that the Switch is weak, while defenders point to other ports that have achieved the feat.

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