Psp Emulator _hot_ — Pc

| Component | Specification | Emulation Challenge | |-----------|---------------|----------------------| | | MIPS32 R4000 (Allegrex) @ 333 MHz | MIPS interpreter/dynarec, FPU, VFPU (vector unit) | | GPU | "Media Engine" + Rendering Engine @ 166 MHz | OpenGL/Vulkan translation, texture/vertex streaming | | RAM | 32 MB main + 4 MB embedded DRAM (VRAM) | Fast memory mapping, MMU emulation | | Audio | Media Engine + SPU (2 channels, 3D sound) | Buffer mixing, resampling | | Storage | UMD (ISO/CSO), Memory Stick (savedata) | ISO parsing, file system hooks | | OS | ThreadMan, IoFileMgr, PowerCallback, etc. | System call translation |

| Module | Purpose | Example HLE | |--------|---------|--------------| | scePower | CPU clock, standby | Return success, ignore | | sceDisplay | Framebuffer flip | Swap host window buffers | | sceCtrl | Input reading | Read keyboard/gamepad | | sceIo | File I/O | Map to host filesystem | | sceKernel | Threads/semaphores | Map to host threads | | sceAudio | Sound output | Queue to audio callback | pc psp emulator