Game Conflict Desert Storm __exclusive__ Jun 2026

80's OVERDRIVE is a 2D pixelart racing game, designed to take you back in time to when 8 and 16 bit consoles and arcade games ruled the world. Compete against opponents in career mode to unlock new races, buy new cars and upgrade them with state-of-the-art technologies! Try your skill in time attack mode and see how far you can get in this race against the clock! Create your own tracks with built-in track generator and easily share them with your friends!


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We're coming to Steam on 19th November 2020! Warm up your PC!

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Nintendo Switch eShop and Steam - Published by Insane Code.


You might also want to check the Nintendo 3ds version.

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The narrative follows the team as they deploy behind Iraqi lines weeks before the official air campaign begins. You will sabotage Scud missiles, rescue downed pilots, assassinate Republican Guard generals, and blow up bridges. While the voice acting is cheesy by today’s standards ("Keep your head down, Jonesy!"), the story has a "Black Hawk Down" grit that keeps you invested.

The "Action Menu" was the tactical spine of the game. Holding a button brought up a radial menu allowing you to issue specific commands: "Fire on my target," "Heal up," "Pick up that item," or "Throw a grenade." It was intuitive, allowing console players to manage complex tactics without the need for a keyboard and mouse.

| Feature | Description | |---------|-------------| | | Each with distinct weapons and skills (e.g., sniper for long-range, demo for explosives). | | Co-op split-screen | Two-player local co-op (console versions) where each player controls two soldiers. | | Authentic arsenal | Weapons and vehicles from 1991 (M16, AK-47, SCUD launchers, Humvees, T-72 tanks). | | No health regeneration | Healing only via medic, adding tactical tension. |

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Game Conflict Desert Storm __exclusive__ Jun 2026

The narrative follows the team as they deploy behind Iraqi lines weeks before the official air campaign begins. You will sabotage Scud missiles, rescue downed pilots, assassinate Republican Guard generals, and blow up bridges. While the voice acting is cheesy by today’s standards ("Keep your head down, Jonesy!"), the story has a "Black Hawk Down" grit that keeps you invested.

The "Action Menu" was the tactical spine of the game. Holding a button brought up a radial menu allowing you to issue specific commands: "Fire on my target," "Heal up," "Pick up that item," or "Throw a grenade." It was intuitive, allowing console players to manage complex tactics without the need for a keyboard and mouse.

| Feature | Description | |---------|-------------| | | Each with distinct weapons and skills (e.g., sniper for long-range, demo for explosives). | | Co-op split-screen | Two-player local co-op (console versions) where each player controls two soldiers. | | Authentic arsenal | Weapons and vehicles from 1991 (M16, AK-47, SCUD launchers, Humvees, T-72 tanks). | | No health regeneration | Healing only via medic, adding tactical tension. |

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