Gravity Gun Script Jun 2026
using UnityEngine;
// Rotate object with mouse (optional) float mouseX = Input.GetAxis("Mouse X") * rotationSpeed * Time.deltaTime; float mouseY = Input.GetAxis("Mouse Y") * rotationSpeed * Time.deltaTime; heldObject.transform.Rotate(Vector3.up, mouseX, Space.World); heldObject.transform.Rotate(Vector3.right, mouseY, Space.World); Gravity gun script
A poorly written gravity gun script can destroy CPU performance (due to constant raycasts and rigidbody checks). using UnityEngine; // Rotate object with mouse (optional)