Autosplitter Choppy Orc New!
| Error Message | What it actually means | Solution | | :--- | :--- | :--- | | "ASL: Unable to read process memory" | The Orc’s position pointer drifted. | Reboot game, disable Windows Defender (it blocks memory reads). | | Split occurs during the menu | The script misidentified the main menu as a boss gate. | Edit choppy_auto.asl in Notepad. Look for if (currentHP < 30) . Change 30 to 25 . | | Timer runs backwards | FPS limiter conflict with RivaTuner. | Uninstall RivaTuner. Use the built-in GUTS limiter only. | | "Choppy Orc" is smooth (ironically) | The autosplitter failed to activate at all. | Run LiveSplit as Administrator. |
Furthermore, this phenomenon highlights the growing gap between game development practices and speedrunning needs. Developers rarely optimize enemy death animations for frame-perfect memory polling. They optimize for visual feel. The choppiness that annoys a casual player for 0.2 seconds destroys a speedrunner’s autosplitter entirely. As speedrunning grows more competitive, the demand for “splitter-friendly” game design (e.g., consistent frame pacing, dedicated API hooks for timing) will increase—but for now, runners remain at the mercy of the Choppy Orc. Autosplitter Choppy Orc
The original game had no internal timer. For ten years, runners used manual splits, losing approximately 2–4 seconds per run due to human lag. Enter the , a Lua script designed to read the game’s memory addresses for level transitions and boss HP triggers. | Error Message | What it actually means
Accurately separates active gameplay from black screens and level transition loads. | Edit choppy_auto
The psychological impact is twofold. First, there is : the runner begins to recognize the specific orc spawn or animation pattern that precedes choppiness. They may hesitate, overcompensate, or attempt to kill the orc using a different method (e.g., ranged attack to avoid physics collisions). Second, there is post-failure rage : after a perfect run is invalidated not by a missed jump but by a memory-polling quirk, the runner often develops superstitions—restarting the game every few runs, disabling background processes, or even modifying the autosplitter’s polling frequency. The Choppy Orc becomes a folk devil.