Rtgi 0.17.0.2 __top__ Online

| Problem | Likely Fix | |---------|-------------| | RTGI not showing in effect list | Ensure RTGI.fx is in Shaders and RTGI.ini in Textures . Reload ReShade (Ctrl+F2 -> Reload). | | Screen is completely white | Wrong depth buffer orientation. Set “Reverse Depth” or “Force Reverse Depth” to ON. | | Severe ghosting on cars | Reduce “Temporal Stability” to 0.50 and increase “Denoiser Radius” to 3.0. | | Crash on launch | Disable other overlays (Discord, NVIDIA ShadowPlay). Set GTA V to windowed borderless. | | No effect at all | Press F2 to enable effects. Check that RTGI is checked in the ReShade home tab. |

Global Illumination (GI) simulates this bouncing of light. Ray Tracing does this by tracing the path of light rays as they ping-pong around a scene. While NVIDIA’s RTX technology popularized this in new games like Cyberpunk 2077 and Control , RTGI by Pascal Gilcher is a post-processing shader that applies similar logic to the final image of any game running on DirectX 9, 10, or 11. rtgi 0.17.0.2

Marty McFly has hinted at a and possible real-time path tracing for GTA V’s engine. However, development has slowed as he works on proprietary technology. The current 0.17.x branch, including 0.17.0.2, is considered the “stable gold standard” for ReShade ray tracing. | Problem | Likely Fix | |---------|-------------| |