The Shinobi in Aura Kingdom is a high-damage, agile class that relies on its unique Shadow Warrior summon to duplicate skills and maximize DPS. For a solid build, players typically focus on balancing critical hits, defense reduction, and skill cooldowns. Core Build Foundations Shadow Warrior Mechanic : Attacking has a chance to summon a Shadow Warrior that mimics your spells, effectively doubling your damage output. Weapon Mastery (Shuriken) : Focus on nodes that grant CRIT DMG +15% and CRIT Rate increases to capitalize on the Shinobi's high burst potential. Mastery Skills : Attack Spec : Prioritize DMG and CRIT DMG bonuses. Tactical Spec : Use masteries like Dry Bones to reduce enemy DEF. Stat Allocation Offensive Stats : Prioritize SPD until you reach the 50% cap for faster skill cycling, then dump remaining points into DMG . Defensive Stats : Invest in DEF until you hit roughly 75% reduction to ensure survivability in high-level dungeons; the rest should go into HP . Note: Evasion is generally considered less effective for PvE due to high monster accuracy. Popular Subclasses Holy Sword and Shinobi - Aura Kingdom - WordPress.com
Aura Kingdom Shinobi Build Report 1. Class Overview
Role: Melee physical DPS / Burst damage / Evasion tank (off-spec) Weapon: Katanas (Dual-wield appearance, single weapon slot) Key Mechanics:
Nindo Points (combo points): Build with basic skills, spend on finishers. Shuriken Mode : Ranged stance for mobility/survivability. Stealth : Short-duration invisibility with next attack crit bonus.
Strengths: Highest single-target burst, high evasion, strong PvP pick potential. Weaknesses: Squishy if evasion fails, low AoE clear speed compared to Bard/Gunslinger.
2. Stat Priority | Stat | PvE Priority | PvP Priority | Reason | |---------------------|----------------|----------------|-----------------------------------------------------------------------------| | Crit | 1st | 1st | Shinobi’s finishers (especially Dragon Claw ) double dip on crit damage. | | Speed | 2nd | 2nd | Lowers global cooldown → faster Nindo generation + more finishers. | | Damage (ATK) | 3rd | 3rd | Raw damage scaling, but less valuable than crit/speed due to skill mods. | | Evasion | 4th | 1st (tie) | PvE: nice to have; PvP: mandatory to avoid CC chains. | | HP / Defense | 5th | 3rd | Survival vs. one-shots. | Soft caps:
Crit: ~50% before diminishing returns (≈ 3200 Crit rating). Speed: 50% (≈ 3600 Speed rating) – then invest into Damage.
3. Skill Build (Level 70+) Core Rotation (PvE single-target)
Stealth (if available) → +50% crit on next skill. Shuriken Toss (from Shuriken Mode) – optional ranged opener. Swift Cut (builds 1 Nindo) → Windmill Slash (builds 2 Nindo). Dragon Claw (finisher, 3 Nindo) – main damage skill. Repeat, using Shadow Assault as an extra finisher when off cooldown.
Key Skills (Max priority) | Skill | Max Level? | Use | |----------------------|---------------|-----------------------------------------------------------------------| | Dragon Claw | Yes | Highest damage finisher – your nuke. | | Swift Cut | Yes | Primary Nindo builder. | | Windmill Slash | Yes | AoE builder (2 Nindo). | | Shadow Assault | Yes | Gap closer + finisher, resets on kill (great for farming). | | Stealth | 1 point | Utility only – damage bonus doesn’t scale with level. | | Shuriken Mode | 1 point | Toggle; provides ranged attack and +20% evasion while active. | | Haze | 1 point | Lowers enemy hit rate (PvP/elite boss debuff). |
Do not waste points on Kunai Storm – it deals low damage and costs too many Nindo for the return.
4. Envoy’s Path (EP) Priorities Critical Nodes (unlock in order):