RTGI is a state-of-the-art shader that uses ray-tracing techniques to physically simulate how light interacts with objects. Unlike standard game lighting, which often uses "baked" or pre-calculated data, RTGI calculates and ambient occlusion in real-time, allowing light to bounce naturally between surfaces.
Access to the 0.17.0.2 beta files generally requires joining the $5 tier or higher on the Pascal Gilcher Patreon Download ReShade: Install the latest version of for your specific game. Deploy Shaders: Drag and drop the folders from the RTGI zip file into your game's reshade-shaders directory. Configure Depth Buffer: rtgi 0.17.0.2 release
Enhances micro-shadows in corners and crevices where light is naturally blocked. Hardware Agnostic: RTGI is a state-of-the-art shader that uses ray-tracing
: One of the biggest hurdles for ray-traced shaders is "noise." Version 0.17.0.2 implements improved temporal filters that use data from previous frames to smooth out the lighting. This reduces the "shimmering" effect often seen in motion, making the lighting feel more grounded and stable. Deploy Shaders: Drag and drop the folders from
Because RTGI is a premium mod, it is primarily distributed through the creator's Patreon page Become a Patron: