Save only the data necessary to reconstruct the instance, not the instance itself. For a tool, save the tool name, equipped stats, and durability. Then on load, create a new tool from a server-side template and apply the saved stats.
Seeing how top-tier games manage part counts and folder structures to reduce lag. Roblox save instance -EXTERNAL-
You’re building a game universe: Game A (a dungeon crawler) and Game B (a town builder). You want gear earned in Game A to appear in Game B. DataStore cannot share between games easily. An external database solves this trivially. Save only the data necessary to reconstruct the
Using external "Save Instance" tools comes with significant caveats: Seeing how top-tier games manage part counts and
-- Load for player function ExternalSave:LoadPlayer(player, targetParent) local data = self:LoadFromExternal(player) if data then return self:DeserializeInstance(data, targetParent or player) end return nil end