Algorythm

Yellow Taxi Goes Vroom Update V1 1 1-tenoke _verified_ Instant

The most notorious bug in v1.1.0 involved coins clipping through the floor on the "Fungus Foothills" level. In v1.1.1, the collision detection for collectibles has been re-rasterized. Coins now correctly obey gravity relative to the taxi’s hitbox rather than the static world mesh. In plain English: You no longer have to reset the level because a gold coin fell into the void.

A minor but appreciated change: The taxi horn, previously ear-splittingly loud compared to the chiptune soundtrack, has been normalized. You can now honk without waking your neighbors. Yellow Taxi Goes Vroom Update v1 1 1-TENOKE

: Fixes for visual stuttering and camera interpolation at higher frame rates ensure that the high-speed action remains fluid. The most notorious bug in v1

: Advanced techniques like chaining side flips and backflips are essential for reaching the most obscure corners of the map where the game's 250+ gears are hidden. Significant Updates in v1.1.1 In plain English: You no longer have to

PC players with 144hz or 240hz monitors reported a "juddery" feeling despite a solid framerate. This was due to the Unity engine’s FixedUpdate desynchronizing with the taxi’s velocity calculations. The result? Buttery smooth 144fps drifting. The game now feels as responsive as a real arcade cabinet.