KM1NDY
A Secret Little Adventure Ham Radio Blog

KM1NDY
A Secret Little Adventure Ham Radio Blog

While Script is Active:
-- Basic NoClip Logic (Educational Purpose Only) game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("FloorMaterial"):Connect(function() for _, part in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end) NoClip Universal Script
In practice, a "Universal" script goes further. It must work around anti-cheat systems (like Byfron), reconnect after character death, and avoid detection. A true universal script often includes: While Script is Active: -- Basic NoClip Logic
To understand the script, you must first understand how Roblox handles movement. By default, Roblox uses a Humanoid object attached to a character. This object controls gravity, walking speed, jump power, and—crucially—. By default, Roblox uses a Humanoid object attached
Since many engines automatically reset collision when a character moves or lands, a "universal" script must run every frame (e.g., using Stepped or RenderStepped ).
To be crystal clear: Using a NoClip Universal Script on another player's game is a of the Roblox Terms of Service, specifically Section 9 (Cheating and Exploiting).