: Create a new sprite (like a "Mini Bottle") that players can buy with their collected points. Use a forever loop to change [Bottles Collected] by 1 every second once purchased.
: A dedicated menu where players can spend points on "Auto-Clickers" or "Factories" to generate passive income (points per second).
Because Scratch is an entry point for many into the world of coding, "Clicker" games are often the very first project a new coder attempts. They are relatively simple to code (requiring basic variable handling) but offer infinite complexity in expansion.
Since Scratch lacks a mod operator? (It does: (n) mod (d) ). The game uses a custom block [get LPF of num] :
To get the "Prime" status in the community, you must use cloud variables.