Hellsplit- Arena V1.24 ((new))

: Each kill earns you gold, which you desperately need for the crafting station back in your sanctuary—a space beyond time where you can forge better armor and buy life-saving potions. The Meatboy Encounter

The most noticeable change in is the improvement to physics stability during large-scale fights. Previously, spawning more than six enemies could cause weapon stuttering or delayed hit registration. This update introduces dynamic LOD for physics calculations, meaning your two-handed axe cleaves through a crowd of twelve ghouls with the same smooth precision as a one-on-one duel. Hellsplit- Arena v1.24

Here’s a complete write-up for Hellsplit: Arena version 1.24, covering gameplay, features, updates, and performance notes. : Each kill earns you gold, which you

Gone are the days of enemies queuing up politely to attack. The AI in v1.24 utilizes "slot-based" combat logic more aggressively. Enemies will attempt to flank the player. If you focus too hard on the skeleton swordsman in front of you, the wraith behind you won’t wait for an opening—it will strike. This forces the player to maintain constant spatial awareness, utilizing the 360-degree arena to its fullest potential. This update introduces dynamic LOD for physics calculations,

The updated hitbox mapping means you can now dismember specific joints. Aim for the elbow to remove a sword arm. Target the knee to cripple a rushing ghoul. The new ragdoll physics mean that a crippled enemy doesn't just fall; they crawl toward you, forcing you to finish them with a stomp (a new contextual action mapped to the grip button + downward thrust).

Ability to disable the "automatic weapon approach" in options for more manual control. Technical Enhancements & Fixes The subsequent patch (June 2025) added native OculusVR support Steam version