The most immediately noticeable change in v0.990 is the lighting engine. The game has always utilized Unity, but the post-processing effects in this update are stunning. The dungeons are darker, the shadows deeper, and the volumetric lighting creates an atmosphere of genuine dread. This isn't just about aesthetics; the lighting changes gameplay, forcing players to use torches or magical light sources to spot enemies lurking in alcoves. The textures on character models—specifically the protagonist and the bosses—have seen a significant resolution bump, making the customization options (armor, accessories, and "lack thereof") pop with detail.
Now, enemies telegraph their dodges with a visual shimmer. Additionally, the parry window has been increased by two frames, making the game more accessible to newcomers while retaining the risk/reward of a perfect deflect. She Will Punish Them v0.990