Rewolf Software was not a famous studio. In fact, they were a group of amateur modders. Originally working on a project called "Gunman" using the Quake engine, they switched to the newly released GoldSrc engine (Valve’s modified Quake engine) after Half-Life launched.
Running on the same engine as Half-Life , Gunman Chronicles inherits all the hallmarks: scripted sequences, real-time NPC interactions, physics (pre- Source but still clever), and seamless level loading. The team at Rewolf used the engine’s flexibility to create:
A rocket launcher that could be configured for guided flight, cluster payloads, or timed detonations.
Rewolf Software was not a famous studio. In fact, they were a group of amateur modders. Originally working on a project called "Gunman" using the Quake engine, they switched to the newly released GoldSrc engine (Valve’s modified Quake engine) after Half-Life launched.
Running on the same engine as Half-Life , Gunman Chronicles inherits all the hallmarks: scripted sequences, real-time NPC interactions, physics (pre- Source but still clever), and seamless level loading. The team at Rewolf used the engine’s flexibility to create: Gunman Chronicles -PC- -GAME-
A rocket launcher that could be configured for guided flight, cluster payloads, or timed detonations. Rewolf Software was not a famous studio