Modern tactical shooters are often too fast. SWAT 6 would need a penalty system harsher than Ready or Not . You don't get points for headshots; you get points for arrests. Unauthorized use of force should end missions. The game must track "Officer Involved Shootings" meticulously.
The ten exist to make the "flight" option a mathematical impossibility. A perimeter with only six people has gaps. A perimeter with ten has overlaps. But a perimeter with fourteen is overcrowded, leading to fratricide (friendly fire) via sound confusion. swat 6 10