Quake 3 - Mac M1 __exclusive__

Unlike the original PowerPC or early Intel builds, modern macOS (Catalina and later) dropped 32-bit support and OpenGL deprecation creates issues. However, modern source ports solve this perfectly.

provides a guide on extracting the necessary .pk3 files from modern digital installers that don't include Mac executables. Pushing the M1 Discussions on the ioquake3 forums quake 3 mac m1

For slightly better GPU efficiency on M1/M2/M3: Unlike the original PowerPC or early Intel builds,

quake 3 mac m1